Electronic Editions of Board Games

Many of the classic board games are easily adapted so that they can be played in a number of ways. Computer games are so advanced these days that pretty much anything can be played on one. Video games as well can have the option of allowing players to find classic games on these systems. One of the greatest things about these electronic editions of classic board games is that it can allow multiplayer options without needing those players to actually be present. Through networking and the Internet, anyone can play games with people from all around the world.

Monopoly, Clue, and Risk are three of the biggest board games which have found life through computer games and the Internet. All of these games can be found with electronic editions that will allow you to connect with other players over the Internet and play a highly competitive game with people that you may have never even met. They all have options as well which allow you to play against the computer, meaning that you do not need any other people to actually be present in order to enjoy the board game.

This can be a great feature for killing some time in an enjoyable way. Traditionally, the only way to play any of those games was with a group of people and since that can often be harder to organize than one would immediately think, the option to play against some computer opponents can allow you to enjoy the fun of Monopoly, Risk, or Clue at any time that you wish.

Those aren’t the only three games available with computer play, though. Chess was one of the earliest games adapted to the computer and any number of editions of chess can be found for a player. Chess against the computer can actually be one of the hardest games available, as well as one of the most addictive. Playing against a computer has actually been one of the features of many different chess tournaments, trying to figure out once and for all how well the computer chess systems were written. (It actually turns out that most of the best players in the world can beat some of the hardest computer systems for while the computers can calculate every possibility in the world, they are not so good at handling the random aspects of a game and planning for a change of tactics.)

Networking with others on the Internet to play these board games can actually be a great way to make some new friends as well. Playing a great game with someone can raise a lot of camaraderie between people and when you are looking for a good game in the future, you might be able to find it again with the person you played in the past. After finding a good opponent with them and playing a number of games, you may find that you actually have more in common than just a love of games. In this way, electronic board games can actually benefit you in more ways than just one!

Monitium: The Network Marketing Game Changer

It isn’t often the network marketing industry changes to such proportion as it is about to within the next 12 months. We can say the binary plan sure changed how some looked at things. A team attitude is so important in this industry and the binary brought that to the table with more than just having the top leaders be the only ones that could make some money in networking.

Then of course there were some phenomenal internet and networking tools such as MLSP and ISS that took it to the next level. Friends and family no longer had to be the focus but the whole world became an MLM playground with the right tools, training, and products.

Building on these two concepts, comes the next revolutionary major change in the industry. What is it, you ask? It is MONITIUM.

Some of you might be saying what is Monitium and why do I need it now? Understandably, as it has only been released for a few weeks now and it’s in the VIP invitation pre- launch stage only.

Monitium is a platform for the MLM and network marketing industry. It is the vehicle to entrance into multiple streams of income without violating any contracts and without having to sell any products. It is the concept of a permanent protected genealogy that will help keep your team together forever. What the back office is able to do is better than anything that was ever created thus far for this industry.

If you have been in the industry for any time than you probably have been through the ups and downs; maybe even had your checks disappear overnight. Of course this can happen in any business and industry, especially these days, but why take the chance without first calculating the risks.

What Monitium is:

A vehicle of entry into more than one MLM

A protected permanent genealogy

Ability for volume buying power so you will get 3 autoships of different products for the price of one

A way to expand your downline that will not conflict with your current Agreement

A way to keep your current downline from changing companies

A way to create loyalty to you and your current team

An Automatic income from a pre-built team. Get fast start bonuses and become profitable as soon as they release the first company. Not to mention other bonuses and point volumes that will be included.

The best marketing tools and management tools your team will ever need including auto responders, video email, internal webinar system, virtual office, CRM system, replicating websites that are beyond industry expectations, top training materials, and so much more. Get all these tools for less than what you are paying to work with your teams now.

What Monitium is not?

A MLM – that is the part that makes it brilliant. What a concept!!

Top leaders in the network marketing industry are endorsing this and joining like wildfire. Owners of MLMs are contacting the founders to see how they can get involved. This is a Win -Win -Win for the industry. The advisory board includes Rod Cook other high caliber people. They have the top legal council on board and with the team that is being created, it is sure to be around for a long time.

By the way it is less expensive than a cup of coffee a day and there is a way for anyone to get the system for free. Want to know more?

Ticket To Ride Board Game Review

The industrial age is upon us and the time is ripe to show the world who is the greatest railroad baron in Ticket To Ride, the rail-building strategy board game. Use your resources and locomotives to connect the many cities on the map and build the greatest railway empire in the country. Build extensive and exclusive networks and fulfil city connection contracts before the other players. Strive to become the top dog in the industry and defeat the competition!

Ticket to Ride is a strategy board game by designer Alan R. Moon and is based on the railway theme. It was published in 2004 and won the Spiel des Jahres and Origins awards the same year. The game has an engaging theme and game play, and has an elegant simplicity. This has made it very popular and easy for players to pick up. It is considered one of the best ‘gateway’ games to introduce new players to the world of strategy board games, introducing key strategy concepts while keeping the game play and rules very simple.

The premise of Ticket to Ride is pretty straightforward: a bunch of railroad barons are racing to connect the many cities in the country by rail, and the winner is the player who creates the greatest rail network. How well you do is measured in victory points, which you earn by building individual city-to-city rail lines, by completing specific cross-country connections, and by fulfilling other goals (depending on which version and/or expansion of the game you are playing).

In the game, each city on the map is connected to at least one other city via one or more potential rail lines. These lines represent where you can build your railway, and range from a short 1-track to a long 6-track line. These lines also have a color code, which determine which specific types of rail can be built on it. There are 8 line colors representing 8 different rail types, and gray lines which allow any rail type to be built on it. Once a player builds a railway on a line, no other player can do so.

So how do you build your railway tracks? The tracks are represented by colored cards that you play from hand. Cards are taken from the deck, of which a handful of them are visible for you to choose. During your turn, you can take cards from either the visible ones or randomly from the top of the deck, or you can use the cards to build a rail connection. Building a connection is essentially a color-matching exercise. You will need to match the color and length of a rail line with cards in your hand in order to build on that line. For example, the Atlanta-Miami line is blue and 5 tracks long. This means you will need to discard 5 blue cards from your hand in order to build it. There are also powerful wild card cards that can be used to represent any color.

Building tracks will earn you victory points in 2 ways. The moment you place a new railway linking 2 cities, you earn points based on the length of the line. Longer lines are rewarded more: you earn 2 points for a 2-track line, 7 points for a 4-track line, and a whopping 15 points for a 6-track line. This system encourages you to collect large sets of cards of the same color in order to build longer and more rewarding tracks.

The second way of earning points is via fulfilling city connections on destination cards. At the start of the game, you get to choose destination cards from a handful that are randomly drawn from the deck. These destination cards represent city connections that you need to fulfil, and can range from short connections like the Denver-Chicago line, or long ones like the Seattle-Houston line. Successfully connecting the cities on a destination card using only your own tracks will award you bonus points at the end of the game. A short line might net you an extra 5 points, while a transcontinental line could give you 15 or more points. At any time during the game, you can use an action to draw more destination cards.

There is a drawback to these destination cards though: if you fail to connect the cities on your card, you lose the card’s bonus points instead of gaining it! Since every player will be trying to fulfil their destination card routes and will be crisscrossing the map with their tracks, it is very easy to have someone else block your connection and prevent you from fulfilling your destination card. The game therefore boils down to a race to connect the more popular central lines, while figuring out what connections your opponents are trying to make, and hopefully block them. Once the game ends (which happens when any player nearly runs out of train car tokens), destination cards (both fulfilled and unfulfilled) are revealed and victory points are tallied.

While the base Ticket to Ride is a great game in its own right, it has been improved by the various versions and expansions. The Europe, Marklin and Nordic Countries versions have extra boards featuring the maps of Europe, Germany and Scandinavia respectively. They also introduce new game play mechanics. The Europe game introduces ‘train stations’ that allow you to use other players’ tracks, while the Marklin game introduces the mechanic of transporting passengers across the map to gain victory points. The USA 1910 expansion introduces 3 new ways to play the game and includes a new method of gaining bonus points. There are other expansions, including a Dice expansion that replaces the card-drawing with dice-rolling.

Ticket to Ride is a simple and fun game that is easily taught and can be finished in under an hour. As mentioned previously, it is a great gateway game that introduces new players to the concept of the German-style strategy board game. It is also an exciting and competitive game as players race to connect cities and block their opponents. Ticket To Ride is ideal for you if you are new to strategy board games or prefer games that are fun yet do not require too much strategizing or planning.

Complexity: 2.0/5.0
Playing Time: ~ 45 minutes
Number of Players: 2 to 5 players